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NEWS (LAST 50)
Relonch brings APS-C image sensor...
Photokina 2014: Hands on with new...
Photokina 2014: Nikon stand repor...
Photokina 2014: Olympus stand re...
TGS 2014 - Final Fantasy Agito Tr...
SAMSUNG 32" H.D. FLAT SCREEN LCD ...
40" LCD HDTV for sale (1265 Olmst...
37" SHARP LCD TV & REMOTE CON...
Deep Down - TGS 2014 Trailer
Photokina 2014: Hands on with Sig...
Bloodborne - Gameplay Trailer TGS...
Canon U.S.A.s Clean Earth Crew Be...
Klipsch pair of nice speakers lik...
PAY Coin PHONE (Nolita / Bowery) ...
Interview: Canons Chuck Westfall ...
26 TOSHIBA LCD TV WITH REMOTE CON...
Mackie Thump TH-15A Cheap $...
Final Fantasy XV TGS 2014 Trailer...
Top 5 Skyrim Mods of The Week - D...
RCA 13" COLOR TV & UNIVERSAL ...
iPhone 6 16GB Silver AT&T (fr...
Battlefield Hardline - Hotwire Mu...
Nikon D50 (Body Only) Box include...
Canon PIXMA PRO City Senses Galle...
FISHER TUNER, 14 BAND EQ & 20...
Nikon S9300 Digital Camera USED &...
Sony Bloggie Sport Waterproof Vid...
Canon U.S.A. Distribution Center ...
Thor - Disney Infinity: Marvel Su...
Size matters: Hands-on with Canon...
Photokina 2014: Ricoh stand repor...
Photokina 2014: Polaroid Socialm...
Samsung 32" TV LN3251D (Jamaica ...
Photokina 2014 interview: The Pan...
GS News - Super Awesome Final Fan...
Canon U.S.A. Introduces Ten New F...
Used Pioneer AVH-P4000DVD Double ...
Photokina 2014: Sneak peek at upc...
Final Fantasy 15s Trailer Shows a...
P.T. / Silent Hills Concept Movie...
Disney Infinity: Marvel Super Her...
Neverwinter Updated Review
Samsung 27" LCD TV (jamaica estat...
Borderlands: The Pre-Sequel - An ...
Canon U.S.A. To Showcase Eyecare ...
Canon EOS 7D Mark II beta image s...
Roundabout Review
20 minutes of MGS V: The Phantom...
Photokina 2014: Hands-on with RED...
TGS 2014 - Final Fantasy Type-0 H...

REVIEWS & PREVIEWS (LAST 50)
Alien: Isolations Survival Mode i...
Canon EOS 7D Mark II First Impres...
Nikon D750 First Impressions Revi...
D4: Dark Dreams Dont Die Review
What Makes Dragon Ball: Xenoverse...
Check Out This MLB Rookie Talking...
Reality Check - Best and Worst Ha...
Borderlands, Watch Dogs Discounte...
Get Assassins Creed Unity PS4/Xbo...
NHL 2K - One-Finger Control Mode
EA Pledges to Fix "Gay Filter" in...
Minimum Review
Paperbound, Gauntlet, TRI and Kro...
Xbox One Exclusive Scalebound Is ...
Panasonic Lumix DMC-LX100 First I...
Destiny Legendary and Glimmer Far...
GS News Top 5 - GTA V PC Delay Ex...
Borderlands Multiplayer Returns o...
On Launch Day, Activision Says De...
Sniper and Shotgun Gameplay - Hal...
Panasonic Lumix DMC-GM5 hands-on
New Wave of Cars Confirmed for Xb...
Forza Horizon 2 Gets Free DLC Car...
Steam to Absorb Resident Evil 5 a...
Xbox Ones Sunset Overdrive Gets a...
Nikon D750 First-impressions revi...
FIFA 15 - Ultimate Team Trailer
Final Fantasy XV Gameplay - TGS 2...
The Point - Destiny, Reviews and ...
Watch Live: The Race to Finish De...
Canon PowerShot G7 X First Impres...
NHL 15 Bluejackets Vs. Sabres Gam...
Hyrule Warriors Review
Capturing Monsters With Monsters ...
Fujifilm X30
Samsung NX1 First Impressions Rev...
$5 Metro 2033 and Eternal Sonata ...
Lichdom: Battlemage Review
Alien: Isolation Goes Gold, New T...
Games Are "Far More Powerful" Tha...
Legal Discussions Underway Over C...
Listen to FIFA 15s Soundtrack
Rust Creator on Minecraft Sale: "...
Dreamcast Turns 15; Former Sega B...
The Evi Within - TGS 2014 Gamepla...
Last-Gen Delay for Middle-earth: ...
Hatoful Boyfriend Review
Cannon Brawl Review
EA Removing Ray Rice from Madden ...
Fujifilm X100T Overview

Feed Provided By GameSpot Gaming Reviews

Ed got to play Monster Hunter on the New Nintendo 3DS and talk about the new features including additional shoulder buttons and the improved screen.
Peter and Ed talk about the real-time Final Fantasy game for 3DS, featuring multiplayer dungeon crawling and protagonists from previous games!

The review scores for Destiny may not be as high as developer Bungie might have liked, but the people who bought it sure are playing it a lot.

In a post to Bungie's official website, Community Manager David "DeeJ" Dague revealed that the average play session in Destiny is three hours hours on weekdays, and four hours on weekends.

Dague also repeated a statistic that Activision revealed earlier this week, which is that since launch, players have put in a combined 100 million hours into the game. Together, they played 137 million of the game's activities.

Though the corporation previously noted that it had already made more than $500 million from selling copies of the game to retailers and first parties, since release the game has made about $325 million from individual customer purchases.

"Destiny fans played more than 100 million hours of the game in the first week. That's on par with the engagement levels of our most popular Call of Duty games, which obviously is an industry leader," said Activision publishing executive Eric Hirshberg.

Developer Bungie continues to update its shared-world FPS. On Tuesday, it unlocked the first Raid mission for players on level 26 and above, while one day later it doubled the frequency of its Public Events.

For more on Destiny, be sure to check out GameSpot's review.

How much time did you put into Destiny so far? Let us know in the comments below.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg.

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

Developer DICE has announced that the Fall Patch for Battlefield 4 is going through certification on several platforms and is targeted for release at the end of September.

DICE said that the final fix list for the Fall Patch is "fairly massive" and will be released when the patch goes live. However, it did highlight some changes that you can expect.

Among these is an improved "netcode," which should lower the setting for how much time difference is allowed when damaging players, meaning you'll notice less instances when you're hit while you thought you made it behind cover, or trade kills.

The Fall Update will also begin rolling out the Teamplay Initiative, which tweaks several things about the game to encourage players to go after objectives and not just their kill counts.

Here's the full list of highlights from the patch that DICE has released:

Game modes

  • Rush (All base game maps except Dawnbreaker), Obliteration, Capture the Flag, and Carrier Assault. Added the Obliteration Competitive sub-game mode

Sight Improvements

  • Close & Medium range sight reticles no longer affected by weapon firing animation, AKA “Visual Recoil”
  • Improved visibility for red glowing reticule pieces against bright backgrounds

Player Movement

  • Now almost identical to BF3 movement – with BF4 animation sets
  • Dampened third person hit reactions for player head

HUD clarification pass

  • De-cluttered and made customizable a plethora of HUD options to make BF4 look the way you want it to (within reason)

Revive mechanic

  • Made revives much more robust, easier to understand with new UI art and included a new “fully charged” paddle sound.

“Netcode”

  • Lowering the setting for how much time difference is allowed when damaging other players (addressing trade kills and behind cover kills where high pings are involved)
  • An automatic High Frequency Update setting is now the default for all users
  • Added High Frequency update support to PlayStation 3 and Xbox 360 platforms
  • Additional improvements to bullet damage delays between clients compared to Netcode Patch

Weapon attachment changes

  • Muzzle Brake: Reduced the overall impact of this attachment. Both its positives and negatives have been reduced
  • Heavy Barrel: Lowered the buff it gave to minimum moving spread and moved some of that bonus into reduced spread increase. Should be a good option for longer range tap firing
  • Lasers: Small buff to standing hip-fire accuracy

Weapon changes. Note that this list contains an excerpt – the upcoming patch notes will have a detailed list.

  • Bullet velocity increases: Improved bullet velocity for Slugs and nearly all suppressed weapons. Selectively improved base velocity for weapons that were too slow for their intended range
  • Damage Model: Many weapons have had their maximum and minimum damage adjusted slightly. It may take 1 extra bullet to kill at extremely close engagements and long range combat
  • Trigger Delay: Removed from all revolvers
  • Adjustments to slower rate of fire weapons to make them easier to use at longer ranges vs higher ROF weapons
  • Carbines and PDWs now have unique bullpup modifiers that give improved bonuses over the rifle counterpart
  • Ammo: Gave more ammo to the weapons that were short a mag compared to their counterparts
  • DMRs: Audio when being shot at by a DMR has been improved
  • SKS and M39EMR no longer allow you to hold breath
  • Grenade capacity lowered and resupply times increased.
Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg.

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

Sleeping Dogs developer United Front will reveal more details about it's next game, Triad Wars, this Monday, September 22, 12pm PST.

Triad Wars Community Manager James Baldwin described the new project as a PC online game. "I wanted to let you know that we will be unveiling the game on Monday!" Baldwin said in a post to the developer's official website. "We are extremely excited to finally show you what we have been working on so stay tuned to this space!"

Back in June, United Front said that its next game will be free-to-play and published by Nexon, the same company publishing Gears of War creator Cliff Bleszinski's free-to-play arena shooter Project BlueStreak, and Counter-Strike Nexon: Zombies, which releases September 23.

"Nexon brings an unparalleled wealth of knowledge of the growing free-to-play market," United Front Games CEO Stephen van der Mescht said at the time. "We are thrilled to partner with a publisher who has an excellent track record of building direct and meaningful relationships with players."

The name Triad Wars obviously sounds similar to the Hong Kong crime world setting of Sleeping Dogs, but at this point it's unclear if the two games are related in any other way, especially since Sleeping Dogs was published by Square Enix.

What are you hoping to see from the next game from the developers of Sleeping Dogs? Let us know in the comments below.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg.

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

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Pre-purchasing Dying Light from Steam will get you a free, additional multiplayer DLC mode called Be the Zombie, developer Techland has announced.

"Be the Zombie is a competitive asymmetric multiplayer mode that lets you invade other players’ games as the Night Hunter – an ultimate zombie with a unique set of deadly skills," Techland said. "By playing as the Night Hunter, you turn into a fast, agile and dangerous predator, whose objective is to hunt down human survivors."

Pre-purchases also come with a free, Steam-exclusive blueprint that will allow players to build a weapon called Punk Queen. The Punk Queen is a crowbar upgraded with every possible upgrade: batteries and wires for electrical damage, lighters for burning damage, acid containers, spikes, and razors. Gordon Freeman would probably have been glad to have one of these when he was making his way through Ravenholm.

Dying Light's release on PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PC was recently moved up to January 27 in North America, January 28 in Australia, and January 30 in Europe and Asia.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg.

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

The Final Fantasy XV trailer that came out of TGS 2014 this week showed a lot of promise, but it was, of course, edited to highlight only the best parts of the game.

Today, Final Fantasy XV director Hajime Tabata showed off live gameplay during a NicoNico stream to prove that what we saw in the trailer wasn't pre-rendered footage, and that the the game actually plays like the trailer looks.

The video, which isn't of the highest quality due to the live broadcast it was captured from, starts with a few minutes of the characters standing around in the rain, but eventually goes into a combat encounter we get to see all the way through.

As we pointed out in our breakdown of the trailer from earlier in the week, it looks a lot like Final Fantasy XII's real-time combat, only with a very impressive engine, and Tabata said that the upcoming demo will look even better by the time it's released.

Yesterday, Square Enix announced that the Final Fantasy XV code included with Final Fantasy Type-0 will not likely give you immediate access to the much anticipated game's demo. Much like the Doom beta that came packaged with copies of Wolfenstien: The New Order, the code will likely give you access to a demo of the game at some future date.

According to Kotaku, Tabata said that the demo will be about an hour long if you don't spend time exploring, and up to three if you do. You'll be able to drive the car we saw in the trailer yourself or let another party member drive it for you. Tabata said that if Square Enix has time, it will add the series' iconic chocobo to the demo as well.

For more on the game, check out GameSpot's recent interview with Tabata.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg.

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

Oculus VR has unveiled a new model of its Oculus Rift virtual reality headset, Crescent Bay, which includes integrated audio and 360 motion tracking.

The company revealed the new device at its Oculus Connect developer conference in Los Angeles today. As you can see in the image above, the new model comes with built-in headphones, though Oculus Chief Executive Officer Brendan Iribe said that you'll still be able to use your own headphones if you want.

"Crescent Bay has the presence we need for consumer VR," Iribe said. "It's not the consumer product, but its much closer to the the final thing." He added that the leap between Oculus Rift Developer Kit 2 and Crescent Bay is as significant as the leap between Oculus Rift Developer Kit 1 and 2.

The Crescent Bay model is much lighter, features improved ergonomics, and has the same LED lights we first saw in the Crystal Cove model built into the back to allow for improved, 360 movement tracking.

Oculus is also developing its own audio tracking software, which it says is hugely important to establish presence in virtual reality. Iribe said that Oculus is currently working on audio for the Rift just as aggressively as it's working on the vision aspects of the device.

"As part of our audio initiative, we’ve licensed RealSpace3D’s audio technology, a software stack developed over 10 years based on technology from the University of Maryland," Oculus said in a post to its website. "RealSpace3D’s tech enables high-fidelity VR audio with a combination of HRTF spatialization and integrated reverberation algorithms.

GameSpot is at Oculus Connect, and will bring you hands on impression of the new Crescent Bay later today.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg.

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com


Danny explores Destiny's launch reception and wonders how much our young gaming experiences craft the way we see the medium as a whole.

Xbox One was going to launch in China next week, September 23, but Microsoft today announced that it had delayed the launch to an unspecified date later this year.

"Despite strong and steady progress, we are going to need a bit more time to deliver the best experiences possible for our fans in China," a Microsoft Spokesperson said in a statement. "At Xbox, we pride ourselves on delivering first-rate gaming and entertainment experiences, and to allow us to deliver on that promise, we need to reschedule the launch of Xbox One."

Microsoft didn't have an exact date, but said that it looks forward to launching in China by the end of the year. It's also still holding the launch event that was planned for September 22 in Shanghai. Customers who preordered Xbox Ones will still be the first to get them, as well as an unspecified added bonus.

As Microsoft previously announced, there will be a "rich lineup" of Xbox One games for sale in China, ranging from free-to-play offerings to blockbuster titles. Games will range in price from 99 RMB ($16) to 249 RMB ($40). Microsoft's launch lineup for the Xbox One in China includes western games like, Forza Motorsport 5: Racing Game of the Year, and Kinect Sports Rivals, as well as content from Chinese developers like Yingpei Games, Snail Games, and Tencent.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg.

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

New footage showing off a few minutes of Final Fantasy 15 gameplay. Pardon the video quality and do not let it deceive you: this game is gorgeous.

In Metal Gear Solid V: The Phantom Pain, Snake will be able to call in support characters to help him on his missions. So far, Konami has focused on Quiet, a controversial female character that can cover Snake from vantage points he can't reach.

Today, Konami revealed a new supporting buddy, a wolf named Diamond Dog, or DD for short. In a new video from TGS 2014, we see Snake first find DD in the wilderness next to a dead older wolf when he's just a little cub. Snake adopts DD, and we later see him as an adult wolf, who like snake, wears an eyepatch.

Check out the video above and images below to meet Snake's cutest new partner.

Series creator Hideo Kojima recently announced that The Phantom Pain will release in 2015 for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. For more on the game, make sure to catch up with everything we learned from The Phantom Pain TGS 2014 trailer.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg.

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

Cam enlists hacking expert Chris Boyd once more for an investigation into the best (and worst) hacking video games have to offer.

Welcome to GameSpot's weekly news roundup where we'll feature the week's top stories, and some offbeat ones you might have missed. Below you'll find a quick-hit roundup of some stories, with links you can click on for further reading. Have a great weekend!

(Some of) The Big Stuff:

Microsoft buys Minecraft. On Monday, Microsoft announced that it was spending $2.5 billion to buy Swedish developer Mojang and, most importantly, the Minecraft franchise. While industry people have sounded off about what the deal could mean, Microsoft has yet to provide specific details regarding how it will handle the series going forward. This is to be expected, as the deal has not yet closed. We'll be keeping two eyes on this one.

Destiny raids are a go. This week, Bungie introduced the first major raid--Vault of Glass. It was no simple task, however, as the first group to clear the raid needed more than 10 hours to do so. For further reading, be sure to check out GameSpot sister site Giant Bomb's interview with the first team to claim victory.

Final Fantasy XV got a new trailer and demo details. The trailer takes you on an epic road trip, while the demo will go live in March--it's included with upcoming spinoff Final Fantasy Type-0. We also learned this week that Final Fantasy series veteran Tetsuya Nomura has stepped away from FFXV to focus on Kingdom Hearts III, for which he serves as director.

PS4 sales saw a massive upswing thanks to the release of Destiny, Sony announced this week. On the back of Destiny's new shooter, which Sony says it's treating like a first-party game, the PS4 saw its biggest hardware sales week during the week after Destiny's launch since Christmas 2013.

Marin County in Northern California announced a new buyback program where the county will give you Ben & Jerry's ice cream in exchange for your violent video games or toy guns. Organizers say the drive is aimed at helping create a more peaceful and violence-free environment, even though studies show that violent video games do not lead to increases in real-world violent attacks.

The Other Stuff (Stories We Like, But Didn't Cover With a Standalone Post):

Harmonix has reached a deal with Tilting Point for new mobile games. The Rock Band creator has signed a multi-game agreement with the indie publishing label for mobile music games. Harmonix, based in Massachusetts, is already working on the first game in this partnership.

Mike Bithell's Thomas Was Alone could also be coming to Wii U and Xbox One, if you believe this German ratings board listing, meaning the only remaining platforms it hasn't been released on yet is the Magnavox Odyssey and the Dreamcast's VMU. Oh, and it's also coming to PS4, but really, what isn't?

Live in the UK? The GameCity Festival lineup has been revealed, packed as usual with wonderfully talented people and really interesting exhibition ideas. It runs from October 25 to November 1.

In a move which is likely to delight indie developers, the popular Unity Engine is now free to all licensed PlayStation developers. That's the pro version of Unity, which normally costs $1,500 to unlock.

High school girls are fighting back at sexism with a game that swaps guns for tampons. Yes, you read that correctly. The Girls Who Code camp graduates gave an interview to Time about the game, explaining that they believe the "hyper-sexualization of women in video games" needed to be addressed. You can even play the game--Tampon Run--right here in your browser.

If a Bungie-Activision contract from 2010 still holds, Bungie might have missed out on $2.5 million payday due to Destiny's current Metacritic score. The game apparently needed to score a 90 or above for the studio to earn the payout.

Retailer GameStop is closing up shop in Spain, announcing plans this week to sell many of its stores to GAME in the country. GameStop's exit from Spain was a one-off event, and is not a precursor to the company leaving other European countries anytime soon. In fact, GameStop says it will "maintain and expand" its presence in other Euro markets.

Could playing video games help keep you out of jail? Legal aid lawyers in Connecticut, with the help of Northeaster researchers, have created a new video game that puts players in front of a virtual judge to help them prepare for litigation.

Among the findings of the first annual Game Discovery Survey from GDC organizers comes the statistic that the majority of survey developers (73.4 percent) agreed with the statement "platform holders aren't doing enough to improve discoverability on digital storefronts." This suggests that companies like Microsoft, Sony, Nintendo, and Valve can do more to meet the needs of developers for "more personalized" recommendation methods for gamers.

Peter and Mary talk about creating a character and travelling through time in the latest Dragon Ball game.